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Witchwood and
the Wild

Text-Based RPG

A short, text-based game about what happens when destiny dies.

I served as the Team Lead as well as narrative designer for this game, which placed 35 out of 486 for story. The team included a programmer and a sound designer. 

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Writing Examples

Introduction

"...as you feel it, your focus changes – away from the ceaseless weave of time to the error in your work. You turn from your needlepoint to find what is chewing away at the fabric."

Gameplay Clip

Sound On!

Design Work

Chance Mechanic, Illustrated

The cards made Witchwood and the Wild unique by providing an element of chance.

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Text Flow Chart

This flowchart helped me keep my thoughts straight during the writing process so I could best design the player interactions.

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© 2035 by Genevieve Dreger. Powered and secured by Wix

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